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 NWN2 :: Using Poisons View next topic
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Seed
Head Case
Head Case


Gender: Gender:Male

Joined: 26 Dec 2005

Location: Philadelphia PA USA

PostPosted: Wed Oct 31, 2007 3:19 pm Reply with quoteBack to top

AVAILABLE POISONS

There are currently 6 Types of poison available on DEX2.

Code:
Poison Type           Ability Affected
===================   ================
Scorpion Venom              STR   
Bee Venom                   DEX
Centipede Venom             CON
Ghoul Opiate                INT
Bufo Toad Oil               WIS
Toadstool Extract           CHA


These six types can be found in 3 different strengths:

Code:
Poison      Apply   Base   On Hit   On Hit    Secondary   Secondary
Grade        DC      DC    Damage   Ability    Damage      Ability
==========  =====   ====   ======   =======   =========   =========
Mild         24      14     d4(2)     -d4       d6(2)        -2
Potent       32      24     d4(3)     -d6       d6(3)        -4
Weaponized   40      34     d4(4)     -d8       d6(4)        -6


On the initial hit, the OnHit Damage is rolled and applied as Acid Damage and the poison effect is applied to the target. If the target fails a Fortitude save throw vs poison, the Ability damage is rolled and applied and the target is poisoned. After 1 minute, the target must make a second Fortitude save or suffer the secondary ability and damage effects.

APPLYING POISON TO A WEAPON

To apply poison to your weapon, you must beat the ApplyDC of poison being applied. The formula to beat this DC calculated as:

Code:
Apply DC vs d20 + Max(Assassin or Black Guard Level) + DEX Modifier


If you are not in combat, you can take 20 on the d20 roll. The Use Poison feat will allow you to take 20 while engaged in combat. Failing to beat the DC results in poisoning yourself and taking 1/2 the ApplyDC in acid damage. If you succeed in applying the poison, it will remain applied to your weapon for a number of rounds equal to your ApplyRoll. Only one poison may be applied to your weapon at a time.

The Save DC of the Poison will scale based on your Assassin/Blackguard levels and is calculated as:

Code:
Final Poison DC = BaseDC + Max(Assassin || Black Guard Level)/2


The max Save DC for any poison is 39.

Currently the only way to get the strongest poisons is from the boss Attercop Poisonhead. Others may be randomly found as drops. Hopefully this raises the usefulness of Assassins and Blackguards a bit.

_________________
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Last edited by Seed on Fri Dec 14, 2007 11:34 am; edited 3 times in total
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iceshard87
Mostly Harmless


Gender: Gender:Male

Joined: 18 Nov 2007


PostPosted: Thu Dec 13, 2007 3:35 pm Reply with quoteBack to top

I have noticed that there doesn't seem to be any acid damage granted by poisons. The poison ability damage seems to be working, though.

Edit: The Weaponized intelligence poison that drops from the spider boss is Weaponized Ghoul Opiate. The weaponized int poison sold by the Stricken pawn deal is Weaponized Ghould Opiate. These items, obviously, do not stack with each other.
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weaverofshadow
Playing a Different Game




Joined: 30 Jul 2007


PostPosted: Fri Dec 14, 2007 10:52 am Reply with quoteBack to top

the in game descriptive text for poisons has incorrect apply and save DCs, the description needs to be updated.

Shad the Mad
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weaverofshadow
Playing a Different Game




Joined: 30 Jul 2007


PostPosted: Thu Dec 20, 2007 3:55 am Reply with quoteBack to top

based on my current experience poisons are still not working the way they are supposed to. First of all, every time you hit, it says '(Character) casts Poison(20) on (Target)' however only about 1 in 8 times does it provoke a saving throw, the other times nothing happens. Also, no acid damage is done when the target fails a save.

Let me know if there is any specific info I can get to help you.

Shad the Mad
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iceshard87
Mostly Harmless


Gender: Gender:Male

Joined: 18 Nov 2007


PostPosted: Thu Dec 20, 2007 9:06 am Reply with quoteBack to top

I was testing earlier, and for me it applies on the first successful hit every round. This includes dual wielding characters, so poisoning both weapons still only allows one poison save per round. (Not sure how this works for hitting multiple targets)
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Kliph
Lesser Newbie




Joined: 16 Jan 2008


PostPosted: Sun Feb 03, 2008 5:56 pm Reply with quoteBack to top

Can poisons be applied to ranged weapons in any way? It would seem natural to be able to poison ones arrows, bolts, darts, etc, but it doesn't seem to work.
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iceshard87
Mostly Harmless


Gender: Gender:Male

Joined: 18 Nov 2007


PostPosted: Sun Feb 03, 2008 6:00 pm Reply with quoteBack to top

Yes, you can apply them to ammunition. Make sure you are using it on the arrows or bolts, though, and not the bow or crossbow. And make sure you are suceeding at your use posion check, otherwise it won't apply no matter what your target is.
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