| Author |
Message |
Seed
Head Case


Gender: 
Joined: 26 Dec 2005
Location: Philadelphia PA USA
|
Posted:
Mon Feb 19, 2007 1:08 pm |
  |
Definition
True True Sight (TTS) - The Player can see through Sanctuary and Invisibility effects, and automatically spots hiding opponents. The player has the actual EffectTrueSeeing applied.
Spell Changes
Any player can obtain TTS, but the duration of the spell will vary greatly according to your Spot Score. Your Spot Score is calculated as SpotSkill + CasterBonus. If your Spot Score is 50 or more, the TTS duration will (Spot Score * 2) Rounds. If your Spot Score is less than 50, the TTS duration will be (Spot Score / 2) seconds (minimum of 6 seconds).
Caster Class Bonus
Caster Classes that can learn the True Seeing spell get a bonus to their spot score (even if they don't have the spell).
| Code: | Class Spot Score Bonus
Druids 1/4 Caster Level
Clerics 1/2 Caster Level
Wizard/Sorcerer Full Caster Levels
Warlock Full Caster Levels with "See the Unseen" invocation
Prestige Arcane Trickster, Eldritch Knight-1, Pale Master/2,
Harper Scout-1, and War Priest/2 levels are counted
if they would add to your caster level. |
Spot Skill Adjustments
Here are the various ways to raise your spot score beyond caster levels and skill points:
Crafter Adjustments Using crafted gear, you can get +14 Skills (Head, Chest, Boots, Arms, Cloak, Neck, Belt).
Item Adjustments "Spotter's Plate" full plate that gives +5 spot (boss drop).
Feat Adjustments These feats increase your Spot Skill: Skill Focus (+3), Alertness (+2 Spot), Blooded (+2)
Racial Adjustments Aasimar & Elves get Skill Affinity Spot (+2). Duergar & Half-Elves get Lesser Skill Affinity (+1).
Wisdom Adjustments Your wisdom modifier bonus is added to your Spot Skill.
Spell Adjustments The following spells add to your Spot Skill.
Clairvoyance (+10)
Heroism +2
Greater Heroism (+4) (doesn't stack with Heroism)
Owl's Wisdom (+2)
Prayer (+1)
Bard Song Inspire Confidence (+2-6)
Breakdown by Class
So if we expect a player to build for TTS, then we'd want them to need a feat or two and sacrifice something to get there. Without trying, a player can get 14+10+4+2 (Gear+Clair+GrHero) = 28 Spot. This leave them with 22 Spot to cover with bonuses from Feats (+2-7), Race (+1-2), Skills (+1-23), Wisdom Modifier (+1-10), Buffs (+1-7), or Caster Levels (+1-20).
Cross Classed Spot can add up to +13 Spot.
Classed Spot can add up to +23 Spot.
Wisdom based characters can add up to +10 Spot (30 Wisdom)
Clerics can add up to +10 Spot (10 Levels)
Druids can add up to +5 Spot (5 Levels)
Wizard/Sorc can add up to +20 Spot (20 Levels)
Warlocks can add up to +20 Spot (with "See Unseen" + 20 levels)
Full Plate users can add +3 Spot (Spotters Plate +5 Spot)
There are many ways to hit 50 Spot but you'll have to think about it before beginning your build and plan accordingly.
Spot Availablity by Class Chart (* = class skill, c = cross class)
| Code: | Class Avail Class Avail
Barbarian c Arcane Archer *
Bard c Arcane Trickster *
Cleric c Assassin *
Druid * Blackguard c
Fighter c Divine Champion c
Monk * Duelist *
Paladin c Dwarven Defender *
Ranger * Eldritch Knight c
Rogue * Frenzied Berserker c
Sorcerer c Harper Agent c
Warlock c Pale Master c
Wizard c Red Dragon Disciple *
Shadowdancer *
Warpriest c
Weapon Master c |
|
_________________

I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for
Last edited by Seed on Wed Sep 05, 2007 3:38 pm; edited 2 times in total |
|
 |
 |
Lollok
Harmless
Gender: 
Joined: 23 Aug 2006
|
Posted:
Mon Feb 19, 2007 2:41 pm |
  |
|
 |
 |
Seed
Head Case


Gender: 
Joined: 26 Dec 2005
Location: Philadelphia PA USA
|
Posted:
Mon Feb 19, 2007 3:06 pm |
  |
Bards can't cast True Sight normally so I didn't give them a caster bonus. One of the things that the DEX1 formula lacks is that a pure caster was screwed out of ever getting TTS because they didn't get spot as a class skill (an exception is coded in to give TS to pures regardless of spot). By adding in the caster levels for those classes it makes it much easier for them to obtain TS if not multiclassing. |
_________________

I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for |
|
 |
 |
Lollok
Harmless
Gender: 
Joined: 23 Aug 2006
|
Posted:
Mon Feb 19, 2007 5:09 pm |
  |
What the difference with warlocks? |
|
|
 |
 |
Seed
Head Case


Gender: 
Joined: 26 Dec 2005
Location: Philadelphia PA USA
|
Posted:
Mon Feb 19, 2007 5:40 pm |
  |
Warlocks have to burn an invocation (and one Specifically set up to improve Vision) to get the bonus. They don't get that many invo's so it's a big deal for them. Bards can buff self with Song if that's any consolation. |
_________________

I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for |
|
 |
 |
Lollok
Harmless
Gender: 
Joined: 23 Aug 2006
|
Posted:
Mon Feb 19, 2007 8:16 pm |
  |
To have a mere 6 to spot bards renounce to use song for ac or ab bonus. IMO warlocks are much better treated. See the unseen is one of the better lvl 1 invocations to choose from. IMO not that sacrifice and no consolation for bards  |
|
|
 |
 |
Seed
Head Case


Gender: 
Joined: 26 Dec 2005
Location: Philadelphia PA USA
|
Posted:
Mon Feb 19, 2007 9:27 pm |
  |
The bard can switch songs after getting the Spot buff long enough to cast TS. |
_________________

I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for |
|
 |
 |
Carpot Muncher
Mostly Harmless

Gender: 
Joined: 16 Jan 2007
|
Posted:
Tue Mar 13, 2007 6:37 am |
  |
"...If your Spot Score is 50 or more,
the TTS duration will (Spot Score * 2) Rounds.
If your Spot Score is less than 50,
the TTS duration will be (Spot Score / 2) seconds
(minimum of 6 seconds)..."
Is there a typo here?
over 50 gets MULTIPLIED by 2, and duration in ROUNDS?
While under 50 gets DIVIDED by 2, duration in SECONDS?
That's quite a drastic jump between 49 and 51 spot!
Where does 50 spot get you (over or under)?
If someone had to cast a non-extended clairaudience/clairvoyance in order to get over 50, but this buff wears off before his previously calculated TTS duration, will his previously affected TTS duration be affected, and if so, how (i.e., does it end immediately as the clair buff does, or does another calculation come into play)?
Regarding dispell/gr dispell/mords... do these still apply with the normal check for dispell, or is the TTS somehow stronger or weaker (assuming it might be affected depending upon how this was scripted)?
Thanks |
|
|
 |
 |
Seed
Head Case


Gender: 
Joined: 26 Dec 2005
Location: Philadelphia PA USA
|
Posted:
Tue Mar 13, 2007 7:33 am |
  |
No Typo - TTS is very long when you hit the 50 spot. Those not quite there get a taste of paradise but it is quickly snatched away.
All you need to do is be able to get your spot skill to 50 or more when the spell is cast. If it drops down below 50 after casting the spell is unaffected.
There is no special consideration in dispel for the spot skill of the victim when dispelling TTS. |
_________________

I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for |
|
 |
 |
Carpot Muncher
Mostly Harmless

Gender: 
Joined: 16 Jan 2007
|
Posted:
Tue Mar 13, 2007 1:21 pm |
  |
OK, thanks for the prompt response
so 50 is the target...
Perhaps the original post is a little bit outdated (?) -- I was just told that one can craft +5 to skills on their items, is this true?
Granted, if one did so, then they'd most likely have to sacrifice some ability boost, save boost, AC boost, or some other enhancement they'd normally like to have.
Regarding clairaudience, are there potions available within the mod?
If one were to cast EXTENDED True Sight spell, would this effectively double the duration (from 100 to 200 rounds for one with 50 spot, for example)?
Thanks |
|
|
 |
 |
Seed
Head Case


Gender: 
Joined: 26 Dec 2005
Location: Philadelphia PA USA
|
Posted:
Tue Mar 13, 2007 2:43 pm |
  |
You can put +2 Skills on 7 different items. There is a full plate armor boss drop with +5 spot.
Clairvoyance scrolls are in, and I think there are pots as well but I forget.
Extending will double the duration regardless of Spot. |
_________________

I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for |
|
 |
 |
Prometheus
Harmless
Joined: 12 Apr 2007
|
Posted:
Wed Aug 08, 2007 7:32 pm |
  |
Could you please add a caster bonus for bards? With the current invis crap it really hurts to have no TS and i think bards are already screwed enough by having no mantles or SR and no significant offensive spells.
Without the caster bonus it's almost impossible to reach 50 spot. Bards don't get spot as class skill so it would be 11 + 4 (gr heroism) + 6 (song) + 10 (clairvoyance) + 14 (items) = 45
The only way to buff it higher would be to pick a class with spot as class skill and considering that you also need a TS scroll to even cast it on yourself this is a bit overkill. |
_________________ DEX 2 - Order of the Holy Light Commander
 |
|
 |
 |
|
|