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 ok kids here is an idea View next topic
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Poll :: like or dislike

yes I like this idea do it NOW!!
74%
 74%  [ 20 ]
no screw that I like farming the boss drops better.
14%
 14%  [ 4 ]
I have no opinion on this because I suck.
11%
 11%  [ 3 ]
Total Votes : 27


Author Message
SeraphimDeX1DEV
Undisputed Ruler of the Universe



Age: 20
Joined: 14 Feb 2008


PostPosted: Thu May 01, 2008 8:54 am Reply with quoteBack to top

i was thinking earliest recieve bonus is level 21. AND drakes are NUETRAL good, so they are in between good and nuetral lol. But you will see a lot more of the pvp from them cuz they will actually faction war, raid, defend, (pk?) and pvp enemy factions, protect lvlers lol. They are from what i remember exactly wat order and god was at one point some time ago.

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Morgoth
Resident Overclocker


Gender: Gender:Male
Age: 20
Joined: 21 Sep 2006

Location: Tasmania, Aus

PostPosted: Thu May 01, 2008 9:55 am Reply with quoteBack to top

Pvp rewards is great, but noone wants to play the support build in a war!

I feel it may make people act like <A>'s and forego pvp skill to just killstealing over team mates.

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Morgoth, Chaos Commander of Bregan D'aerthe
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Casas
Developer (NWN 1)
Developer (NWN 1)


Gender: Gender:Male
Age: 20
Joined: 19 Dec 2005

Location: Portugal

PostPosted: Thu May 01, 2008 9:56 am Reply with quoteBack to top

Max level difference to recieve tokens should be 5 imo - i mean what can a level 28 do against a 40? Unless he is really lucky and spams death spells or a sd and the 40 doesn't have ts. And i think that totally removing the farming componment is not a good idea, we might be getting too close to being an arena server ideal would be fun high level areas + this token idea.

Morgoth wrote:
Pvp rewards is great, but noone wants to play the support build in a war!

I feel it may make people act like <A>'s and forego pvp skill to just killstealing over team mates.


Yes and there is the support char issue, should they get say 10-20% of the tokens that every party member in the same area gets? But how can the script identify if its a support char or not?

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oio
色軍


Gender: Gender:Male
Age: 18
Joined: 01 Nov 2006


PostPosted: Thu May 01, 2008 10:15 am Reply with quoteBack to top

Morgoth wrote:
Pvp rewards is great, but noone wants to play the support build in a war!

I feel it may make people act like <A>'s and forego pvp skill to just killstealing over team mates.


oio wrote:

points won should be shared with party rounded up cus otherwise healer will never get points and AA's would have so many points that they would have full pvp armor/weapons with like 5-10 big wars

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vendetta
Post Master



Age: 26
Joined: 19 Feb 2006


PostPosted: Thu May 01, 2008 10:29 am Reply with quoteBack to top

I see this as being over abused. take example I have 4 friends in dv. iask them to log 40s and I log my 30 line them up and kill them 4 time each in a row. bam 6x4x4 tokens in 10 mins. in return I allow them each to do it to me. and we do this 10 min exercise every reset. also other people have 2 accounts and dif cd keys. farming for most weapons would be great. leave pvp gifts as figurines and dmg stones

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well i did some research of my own and when i drink a lot of alcohol i am more willing to do heavier ladies... lol Shocked
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oio
色軍


Gender: Gender:Male
Age: 18
Joined: 01 Nov 2006


PostPosted: Thu May 01, 2008 10:59 am Reply with quoteBack to top

other idea ... every player generates each week lets say ... 50 points (if the person has atleast scored 1 kill for each 4 lvl's the char has , last week (lvl 20 char needs at least 5 kills to get this points , lvl 40 needs 10 kills)... they can raise to a max of 300~ ...

for everything past that point youll have to pvp for and , instead of generating points when killing someone , steal them from the victim if he dies

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Morgoth
Resident Overclocker


Gender: Gender:Male
Age: 20
Joined: 21 Sep 2006

Location: Tasmania, Aus

PostPosted: Thu May 01, 2008 11:22 am Reply with quoteBack to top

I like Zod's idea.

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Morgoth, Chaos Commander of Bregan D'aerthe
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bhaal
Average


Gender: Gender:Male
Age: 79
Joined: 29 Dec 2005

Location: US

PostPosted: Thu May 01, 2008 11:49 am Reply with quoteBack to top

We shouldn't allow anyone < 40 get more points per kill than a lvl 40 is able to earn per kill. I dont wanna see lvl 35 casters in prars spamming ice just to earn easy lvl 40 kills. Level 40s killing level 40s should get the most points.

Also, gotta give some love to support players.

Remember, don't make the system too complex. Keep it as simple as possible (FTW).
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SeraphimDeX1DEV
Undisputed Ruler of the Universe



Age: 20
Joined: 14 Feb 2008


PostPosted: Thu May 01, 2008 12:34 pm Reply with quoteBack to top

So what about even though it will be quite a bit harder...a point system. At the end of each week open up the store so that you can cash in points. We could put it i guess on a timer through how we acquire time on the server and have it figure out what day of the week it is....points would be awarded i guess on a party basis.....that way support builds would get something out of it. In tournys you could get a smaller amount per kill.

Farming would stay in...

IDK we need something and either of which could lead to issues....so lets see can anyone come up with a better way to encourage pvp with something like this. Otherwise we are going to have a lvling server and i dont want that.

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bhaal
Average


Gender: Gender:Male
Age: 79
Joined: 29 Dec 2005

Location: US

PostPosted: Thu May 01, 2008 1:13 pm Reply with quoteBack to top

I thnk static points per kill would be best...

lvl 40 killing a level...

40 = 5 pts
39 = 4 pts
38 = 3 pts
37 = 2 pts
25 through 36 = 1 pt

**Anyone < level 40 killing a level...

25 through 40 = 1 pt



**Modify this a little if needed


I think that the system has to have some desirable and unique that isnt obtainable through farming, otherwise people might not be encouraged to actaully fight as much.


Last edited by bhaal on Thu May 01, 2008 3:31 pm; edited 1 time in total
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vendetta
Post Master



Age: 26
Joined: 19 Feb 2006


PostPosted: Thu May 01, 2008 1:21 pm Reply with quoteBack to top

vendetta wrote:
I see this as being over abused. take example I have 4 friends in dv. iask them to log 40s and I log my 30 line them up and kill them 4 time each in a row. bam 6x4x4 tokens in 10 mins. in return I allow them each to do it to me. and we do this 10 min exercise every reset. also other people have 2 accounts and dif cd keys. farming for most weapons would be great. leave pvp gifts as figurines and dmg stones

_________________
Ex General of the Dark Legion
NWN 1 Dungeon Master

Ascendant wrote:
well i did some research of my own and when i drink a lot of alcohol i am more willing to do heavier ladies... lol Shocked
so i stick to canabis
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shillow carin
JUST A LITLE NUTS!!!
JUST A LITLE NUTS!!!


Gender: Gender:Male
Age: 40
Joined: 18 Dec 2005

Location: globe AZ.

PostPosted: Thu May 01, 2008 2:40 pm Reply with quoteBack to top

well see now this is the kind of input I was looking for.


I know we need something and this is a good idea but I also know it could be exploited thats why I wanna pick everyones brains to find a way to make it work and not be exploited.

I want to get something like this in but I also don't want to rush it and make it suck.

so keep the idea rolling and lets find a way to make it work.

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Off topic, Shillow is the best thing ever, i worship him,
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linuXjedi
Lord of the Posts


Gender: Gender:Male
Age: 35
Joined: 30 Jan 2006


PostPosted: Thu May 01, 2008 4:03 pm Reply with quoteBack to top

Just add more bosses pls. There's nothing wrong with what we got now. I don't see anything being a significant improvement, but I do see it potentially pissing a lot of people off.

I'm already pissed actually i got an otto axe and it didnt have 2d8 mass crits when i know it should have and other otto axes do. So now the mod is tainted with unattainable items which makes it unfair to new players. To fix it you have to either put the 2d8 mass crit back or nerf everyone else's otto axe. The latter is far more likely to cause an uproar.

What we do need if we keep the boss drops is some d100 dice so we can roll for the loot. That's the fairest way to do it. Some people say it's whoever delivers the killing blow but that's a little unfair. I've rolled for loot before and everyone I've seen agrees with doing it that way.

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Colossus-X wrote:
uh oh jedi,u pissed him off rofl!!!!!!

DarK_SoRRoW wrote:
what have u achieved? lol!!!!

Mike20 wrote:
Grammer, sentence structure, and punctuation aren't your friends. Or spelling.
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NessTea
Module Host/Developer (NWN 1)


Gender: Gender:Male

Joined: 04 Feb 2006

Location: Oregon, USA

PostPosted: Thu May 01, 2008 7:10 pm Reply with quoteBack to top

Shillow, I need a final table of how the rewards are to be dished out.

I need to know:

rewards for lvl 40 pks

rewards for non 40 pks: this needs to be calculated based on both of their lvls
That means for lowbies killing higher lvls and non-40 higher lvls killing lower lvls.

I also would like to see a bracket base system:
like lvl 5-19 is 1 token
20-29 is 2 tokens
30-39 is 3 tokens
40 is 4 tokens
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flel
All-round Lunatic
All-round Lunatic




Joined: 18 Dec 2005


PostPosted: Thu May 01, 2008 10:15 pm Reply with quoteBack to top

NessTea wrote:
Shillow, I need a final table of how the rewards are to be dished out.

I need to know:

rewards for lvl 40 pks

rewards for non 40 pks: this needs to be calculated based on both of their lvls
That means for lowbies killing higher lvls and non-40 higher lvls killing lower lvls.

I also would like to see a bracket base system:
like lvl 5-19 is 1 token
20-29 is 2 tokens
30-39 is 3 tokens
40 is 4 tokens


We should really stress lowbie pvp to be unattractive. It's also imbalanced and theres a huge difference between 30 and 40. The scale should move up exponentially (2,4,8,16) and not linear (1,2,3,4).

Also I think someone already said this but I think once you kill someone, your "value" should increase by say 10%. Same goes for once you die, your "value" should drop by 50%.

Example using two PC's, John and Jane:
John (value 10.0) kills Jane (value 10.0) rising in value by 10% (to 11.0) while Jane drops by 50% (to 5.0)
John (value 11.0) now kills Jane (value 5.0) again, rising in value once more (to 12.1) while Jane drops again (to 2.5)
Jane (value 2.5) finally kills John (value 12.1) resetting her own value (back to 10.0) while John drops by 50% (to 6.05)
At the end of the day, John has earned 15.0 points towards his honor score and Jane has earned 12.1 points.

This allows for a very "dynamic" system where griefing is discouraged and exploiting is made very difficult.
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