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the hobbit
1000+ PM an admin for a custom rank...

Gender: 
Joined: 22 Dec 2005
Location: toronto
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Posted:
Mon Mar 24, 2008 11:54 pm |
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should a lvl 3 spell do 480 damage ? i was pvping against a mage w necro staff and averaging near 500 damage per spell.... nasty and overpowered IMO... |
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Colossus-X
**BANNED**
Gender:  Age: 25
Joined: 13 Jun 2007
Location: Manila, Philippines
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Posted:
Tue Mar 25, 2008 12:18 am |
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That's what you gorders get for making nothing but mages
KARMA lol.
Soon a lot of people will make monks that do 500 dmg to pwn legion. |
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coldvoid
Devil's Advocate

Gender:  Age: 37
Joined: 21 Dec 2005
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Posted:
Tue Mar 25, 2008 5:32 am |
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Technically its maximized flame arrow so its a level 6 spell. Evos have 5 spells that can disable you or kill you. FoD level 7 for Necros. Confusion level 4 for Enchanters. Whats your point? |
_________________ We are a Chaotic Neutral based alignment and although our namesake description is true balance we have a "gut" feeling of how we should maintain this balance.
Is our gut feeling a true neutral balance?
NO it is not.
- from TB codex! |
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Poh
Mostly Harmless
Joined: 19 Dec 2005
Location: Peikkometsä
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Posted:
Tue Mar 25, 2008 5:35 am |
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i think point was that 400+ dmg when fail saves is INSANE
same as 150 ice storm dmg and chainlight |
_________________ Richard Head ftw |
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Elzaa
Harmless
Gender:  Age: 21
Joined: 23 Dec 2005
Location: England
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Posted:
Tue Mar 25, 2008 5:41 am |
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Wasnt the necrosis staff meant to do only negative damage but seed never got it working properly so it does double damage of fire and negative. |
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hobbes3k
I ain't no Newbie

Gender:  Age: 21
Joined: 06 Oct 2006
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Posted:
Tue Mar 25, 2008 8:01 am |
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I'll take a look at the Necrosis Staff. I thought it only added like a few damage to all spells? |
_________________ Arres - Former DeX Dev |
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Poh
Mostly Harmless
Joined: 19 Dec 2005
Location: Peikkometsä
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Posted:
Tue Mar 25, 2008 9:00 am |
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ooooor just nerf damn pure mages dmg? they should be used as precission, dominate, flesh to stone, confuse, fod, oor large aoe spells like uuuhburust, atm mages only use ice, chain, flamearrow, igmis, wery rare occasions iv seen people use dominate
D M G is too huge |
_________________ Richard Head ftw |
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bhaal
Mostly Harmless
Gender:  Age: 78
Joined: 29 Dec 2005
Location: US
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Posted:
Tue Mar 25, 2008 11:23 am |
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Ya, pures shouldn't be dealing the damage. They should be disabling and countering. |
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oio
1000+ PM an admin for a custom rank...

Gender:  Age: 17
Joined: 01 Nov 2006
Location: mud
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Posted:
Tue Mar 25, 2008 12:00 pm |
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| bhaal wrote: | | Ya, pures shouldn't be dealing the damage. They should be disabling and countering. |
word |
_________________ 特殊な |
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Phenix Asher
Squire

Joined: 18 Dec 2007
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Posted:
Tue Mar 25, 2008 2:19 pm |
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max damge on a flame arrow is 432 if the victim fails every save and has no resists
ice does 150 damage no save
igms do 144 damage again no save
these damages are just insane.... |
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hobbes3k
I ain't no Newbie

Gender:  Age: 21
Joined: 06 Oct 2006
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Posted:
Tue Mar 25, 2008 4:27 pm |
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| oio wrote: | | bhaal wrote: | | Ya, pures shouldn't be dealing the damage. They should be disabling and countering. |
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But the thing is in team PvP, every spell a pure wiz is precious since they always get focused first and are easily killable with KDs, spell breach, criticals, archer, and pure barb rage. No other build dies so fast when focus fired. So a pure wiz must choose the best spells since he or she knows they will probably only get about 5 spells off before dying. And in those 5 spells, hardly any of them are damage spells, they are all mords and disabling spells.
If a pure wiz can get more than 5 spells out, then the other team is either outnumbered or have bad team coordination. The thing about pure wizs are they pwn in low number team PvP or 1v1, but they become more and more useless in higher number team PvP. Come to think about it, a team bard is the complete opposite; they get more useful in higher number team PvP . |
_________________ Arres - Former DeX Dev |
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Morgoth
Resident Overclocker

Gender:  Age: 19
Joined: 21 Sep 2006
Location: Tasmania, Aus
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Posted:
Tue Mar 25, 2008 6:01 pm |
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FFS can people get it freaking right!
Please dont speak unless you know something...
I've had a nekro stave for weeks, and what it does, is change every SECOND flame arrow, from fire, to neg.
It adds NO damage AT ALL.
It also nerfs IGMS, you do neg every second missile, so NEP halves IGMS DMG..
Stop whining about a staff you know sweet all about.
And highest flame arrow DC is 47, not that high.., lvl 9 monk and RDD's are prettymuch immune.
Personally I find my necro more dangerous. |
_________________ Morgoth, Commander in <C>
OMG I FOUND ANOTHER ZABBER TEAR! |
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hobbes3k
I ain't no Newbie

Gender:  Age: 21
Joined: 06 Oct 2006
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Posted:
Tue Mar 25, 2008 7:45 pm |
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What else does the Necro staff do/give? |
_________________ Arres - Former DeX Dev |
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Phenix Asher
Squire

Joined: 18 Dec 2007
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Posted:
Tue Mar 25, 2008 7:54 pm |
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nekros staff gives 5 disc/conc/spellcraft and does the neg damage thing and it also gives a 8th &9th lvl wizzie spell slot thats all the important things it does |
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Eliar
Lame and proud of it!
Age: 18
Joined: 20 Dec 2005
Location: Pantezo's right - You can say "ass" in location.
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Posted:
Tue Mar 25, 2008 7:56 pm |
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| bhaal wrote: | | Ya, pures shouldn't be dealing the damage. They should be disabling and countering. |
Hahahahaha... no.
You can make damage dealing pures.
You can make disabling pures.
You can make a hybrid and have them be less good at each.
As for countering, thats what HP sorcs are for. |
_________________
| Colossus-X wrote: | | I'm not Jewish and way too far from being one |
Speaking as a Jew, I find this inappropriate and believe that Kuja should be banned. |
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