Home  •  Forum Index  •  Shoutbox  •  Wiki  •  Album  •  Download  •  Watched Topics  •  FAQ  •  Search •   Usergroups  •   Register
Profile  •   Log in to check your private messages  •   Log in

You can download the PWC file here
 
 
Calendar 
 Token change Proposal View next topic
View previous topic
Post new topicReply to topic
Poll :: Should the current token bonuses be changed to this?

Yes, these seem fine and balanced.
58%
 58%  [ 10 ]
Perhaps, but with these changes I will list.
5%
 5%  [ 1 ]
My answer is no and here is why.
35%
 35%  [ 6 ]
Total Votes : 17


Author Message
Adonis
Above Average


Gender: Gender:Male
Age: 27
Joined: 21 Jan 2007


PostPosted: Sat Apr 26, 2008 10:57 am Reply with quoteBack to top

-Assassin-
10: +1 AB
15: +1 AB
20: +1 AB
25: +1 AB
30: +2 AB

make assasin Imporved Invisibility undispellable and increase conceal 5% every 5 lvls over 10
supply special venom creators to assassins that have a dc=10+ 1/2char lvl+1/2 assassing class lvl

-Blackguard-
10: +1 AB / +1d4 neg damage
15: +1 AB / +1d6 neg damage(replace prior)
20: +1 AB / +1d8 neg damage(replace prior)
25: +2 AB / +2d4 neg damage(replace prior)
30: +2 AB / +2d6 neg damage(replace prior)

Improve greatly thier summons especially epic fiend. Formula should be based on BG class lvls perhaps taking in a class skill like lore as well as sf and esf lore to produce a similar formula to other class summons.

-Dwarwen Defender-
10: +1 AB / +50 HP /
15: +1 AB / +1 AC / +50 HP / 10/- Elemental Resist /
20: +1 AB / +1 AC / +50 HP / 25/- Elemental Resist(replace prior)
25: +1 AB / +1 AC / +100 HP / 35/- Elemental Resist(replace prior)
30: +2 AB / +2 AC / +200 HP / 50/- Elemental Resist (replace prior)


-Ranger-
8: +1 AC /+1spot,h,ms
16: +1 AB /+1AC / +1 universal saves /+1spot,h,ms
24: +1 AB /+1 AC / +1 universal saves /+2spot,h,ms
32: +2 AB /+2 AC / +2 universal saves /+2spot,h,ms
40: +3 AB /+3 AC / +3 universal saves /+4spot,h,ms

add additional 1d6 physical damage per 3 favored enemy feats when accompanied by bane of enemies feat. Make Ranger's companions usefull.

-Red Dragon Diciple-
15: +1 AB / +1AC/ +2disc
20: +1 AB / +1AC/ +2disc /+1 fort save
25: +2 AB / +2AC/ +2disc /+1 fort save
30: +2 AB / +2AC/ +4disc /+2 fort save

-Weapon Master-
15: +1 AC / +1 Reflex / +2 Disc / 1d6 slashing damage
20: +1 AC / +1 Reflex / +2 Disc / 1d12 slashing damage(replace prior)
25: +1 AC / +2 Reflex / +3 Disc / 2d8 slashing damage(replace prior)
30: +2 AC / +2 Reflex / +4 Disc / 2d12 slashing damage(replace prior)


Last edited by Adonis on Sun Apr 27, 2008 1:35 pm; edited 1 time in total
View user's profileSend private message[ Hidden ]MSN Messenger
Rauool
Harmless




Joined: 06 Apr 2008


PostPosted: Sat Apr 26, 2008 11:13 am Reply with quoteBack to top

I think that these changes are much more balanced than the recent additions. After fighting tiana's weapon master with 72ab and 80 ac :O they were just far too uber.
View user's profileSend private message 
Phenix Asher
Harmless




Joined: 18 Dec 2007


PostPosted: Sat Apr 26, 2008 11:46 am Reply with quoteBack to top

wm need to get fort instead of reflex or they end up with about 40 fort which is simply not usable
View user's profileSend private message 
vendetta
Above Average



Age: 26
Joined: 19 Feb 2006


PostPosted: Sat Apr 26, 2008 11:55 am Reply with quoteBack to top

ranger shouldnt get anything before lvl 15 remeber most ranger builds will incorporate some kind of mnk

and where is Shadow dancer ?

_________________
Ex General of the Dark Legion
NWN 1 Dungeon Master

Ascendant wrote:
well i did some research of my own and when i drink a lot of alcohol i am more willing to do heavier ladies... lol Shocked
so i stick to canabis
View user's profileSend private message 
Adonis
Above Average


Gender: Gender:Male
Age: 27
Joined: 21 Jan 2007


PostPosted: Sat Apr 26, 2008 7:46 pm Reply with quoteBack to top

vendetta wrote:
ranger shouldnt get anything before lvl 15 remeber most ranger builds will incorporate some kind of mnk

and where is Shadow dancer ?


Currently Rangers do get bonuses before lvl15 . R/M/X builds are virtually nonexistant on the mod unles they are taking 1 lvl monk for wis ac bonus. Rangers just dont fit into the speedracer monk formula. There is no changes here that would make Ranger more appealing to monks that ohh lets say pally for example as half the monks on the server are pally/monk/rouges.

I left out SD from the proposal because I see no need to empower or change it's current bonuses in anyway. There is absolutely no use for SD beyond lvl5. That and I just plain forgot about them getting class token bonuses. Razz
View user's profileSend private message[ Hidden ]MSN Messenger
Adonis
Above Average


Gender: Gender:Male
Age: 27
Joined: 21 Jan 2007


PostPosted: Sat Apr 26, 2008 7:55 pm Reply with quoteBack to top

Phenix Asher wrote:
wm need to get fort instead of reflex or they end up with about 40 fort which is simply not usable


I use and example of a 10/30 WM to calculate fort with a base con of 10.

3 base save from 10 WM preepic.
+7 base save from 10 Fighter Preepic.
+10 epic lvls saves bonuses
+6 con giving a base con lvl of 10
+20magical saves cap(the token would apply to this as well)

this puts you at 46+grt fort feat+epic fort feat puts you at 52 with a 10base con.

The token wouldn't give the character any bonus to fort beyond the cap. At the most a builder would get is the benifit of Having one more piece of equipment to place disc on, but why do that when I proposed the class get some hefty chunks of disc.
View user's profileSend private message[ Hidden ]MSN Messenger
Pandora
Lord of the Posts


Gender: Gender:Male
Age: 20
Joined: 21 Apr 2007


PostPosted: Sat Apr 26, 2008 8:14 pm Reply with quoteBack to top

I think the blackguards should get more ac/ab bonuses and less damage since they have sneak attacks. Take 12 paladin/3 rogue/25 blackguard for example. Add the damage from 10d6 sneaks, 2d6 x 2 scimitar, divine favor, +5 enhancement and divine might on a character that is susceptible to your sneaks and you've got 30 (sneaks) + 12 (weapon) + 4 (DF) + 8 (DM - or more depending on charisma) + 3 (scimitar's natural 1d6), + 16 (str bonus - at least) + 8 (BG neg damage for 25 levels) + 5 (weapon enhancement) and you've got 86 damage *on average* not figuring in bard song damages, damage vulnerabilities, crits or damage from overwhelming (if taken). You're looking at realistic damage of well above 100 per hit with a scimitar on a character susceptible to your sneaks, but on the other hand it's nice to have extra damage vs pale masters or players you can't flank/KD. Plus, I think it'd overpower players who will make 9 paladin/6 monk/25 blackguard finesse based. Or 9/9/22. Well, you get my point.

_________________
Nubdora.

Last edited by Pandora on Sat Apr 26, 2008 8:19 pm; edited 1 time in total
View user's profileSend private message 
bhaal
Below Average


Gender: Gender:Male
Age: 78
Joined: 29 Dec 2005

Location: US

PostPosted: Sat Apr 26, 2008 8:17 pm Reply with quoteBack to top

Should make bg peak at lvl 20-22...im tired of all this pure nonsense.
View user's profileSend private message 
Pandora
Lord of the Posts


Gender: Gender:Male
Age: 20
Joined: 21 Apr 2007


PostPosted: Sat Apr 26, 2008 8:22 pm Reply with quoteBack to top

bhaal wrote:
Should make bg peak at lvl 20-22...im tired of all this pure nonsense.


Same. Casters are the only classes that make any sense to be "pure" in PvP. The rest have no reason to be outside role playing parameters.

_________________
Nubdora.
View user's profileSend private message 
Adonis
Above Average


Gender: Gender:Male
Age: 27
Joined: 21 Jan 2007


PostPosted: Sat Apr 26, 2008 9:43 pm Reply with quoteBack to top

Pandora wrote:
I think the blackguards should get more ac/ab bonuses and less damage since they have sneak attacks. Take 12 paladin/3 rogue/25 blackguard for example. Add the damage from 10d6 sneaks, 2d6 x 2 scimitar, divine favor, +5 enhancement and divine might on a character that is susceptible to your sneaks and you've got 30 (sneaks) + 12 (weapon) + 4 (DF) + 8 (DM - or more depending on charisma) + 3 (scimitar's natural 1d6), + 16 (str bonus - at least) + 8 (BG neg damage for 25 levels) + 5 (weapon enhancement) and you've got 86 damage *on average* not figuring in bard song damages, damage vulnerabilities, crits or damage from overwhelming (if taken). You're looking at realistic damage of well above 100 per hit with a scimitar on a character susceptible to your sneaks, but on the other hand it's nice to have extra damage vs pale masters or players you can't flank/KD. Plus, I think it'd overpower players who will make 9 paladin/6 monk/25 blackguard finesse based. Or 9/9/22. Well, you get my point.


well I didn't see a need for BG to get any ac bonuse because of DS and it would make monks or finessable builds too strong with the class. Also the damage is fairly easy to block being negative.
View user's profileSend private message[ Hidden ]MSN Messenger
Adonis
Above Average


Gender: Gender:Male
Age: 27
Joined: 21 Jan 2007


PostPosted: Sat Apr 26, 2008 9:44 pm Reply with quoteBack to top

Pandora wrote:
bhaal wrote:
Should make bg peak at lvl 20-22...im tired of all this pure nonsense.


Same. Casters are the only classes that make any sense to be "pure" in PvP. The rest have no reason to be outside role playing parameters.


agreed, but If someone wants to make a poop build. I'm not going to try and stop them Razz
View user's profileSend private message[ Hidden ]MSN Messenger
Casas
Developer (NWN 1)
Developer (NWN 1)


Gender: Gender:Male
Age: 20
Joined: 19 Dec 2005

Location: Portugal

PostPosted: Sun Apr 27, 2008 12:48 am Reply with quoteBack to top

How about making certain class tokens have different effects depending on the other classes you have as it is this whole class token thing is leaning towards the pure class idea since the best bonuses need large ammounts of the same class, i know this is quite alot of work yeah.

_________________
Legion attempting to recruit(yet another) level 2:
Image
rofl.

http://www.cracked.com/article_15231_7-reasons-21st-century-making-you-miserable.html
View user's profileSend private message 
Colossus-X
**BANNED**


Gender: Gender:Female
Age: 25
Joined: 13 Jun 2007

Location: Manila, Philippines

PostPosted: Sun Apr 27, 2008 1:51 am Reply with quoteBack to top

Didn't I just say make adonis a dev or a DM? He's one perfect choice for it.

We need a dev/DM who knows what pvp is and what pvp means, and that's adonis.
View user's profileSend private message[ Hidden ]
Pandora
Lord of the Posts


Gender: Gender:Male
Age: 20
Joined: 21 Apr 2007


PostPosted: Sun Apr 27, 2008 10:08 am Reply with quoteBack to top

Adonis wrote:
Pandora wrote:
I think the blackguards should get more ac/ab bonuses and less damage since they have sneak attacks. Take 12 paladin/3 rogue/25 blackguard for example. Add the damage from 10d6 sneaks, 2d6 x 2 scimitar, divine favor, +5 enhancement and divine might on a character that is susceptible to your sneaks and you've got 30 (sneaks) + 12 (weapon) + 4 (DF) + 8 (DM - or more depending on charisma) + 3 (scimitar's natural 1d6), + 16 (str bonus - at least) + 8 (BG neg damage for 25 levels) + 5 (weapon enhancement) and you've got 86 damage *on average* not figuring in bard song damages, damage vulnerabilities, crits or damage from overwhelming (if taken). You're looking at realistic damage of well above 100 per hit with a scimitar on a character susceptible to your sneaks, but on the other hand it's nice to have extra damage vs pale masters or players you can't flank/KD. Plus, I think it'd overpower players who will make 9 paladin/6 monk/25 blackguard finesse based. Or 9/9/22. Well, you get my point.


well I didn't see a need for BG to get any ac bonuse because of DS and it would make monks or finessable builds too strong with the class. Also the damage is fairly easy to block being negative.


True, but I still think the damage is too high.

_________________
Nubdora.
View user's profileSend private message 
Adonis
Above Average


Gender: Gender:Male
Age: 27
Joined: 21 Jan 2007


PostPosted: Sun Apr 27, 2008 1:36 pm Reply with quoteBack to top

Pandora wrote:
Adonis wrote:
Pandora wrote:
I think the blackguards should get more ac/ab bonuses and less damage since they have sneak attacks. Take 12 paladin/3 rogue/25 blackguard for example. Add the damage from 10d6 sneaks, 2d6 x 2 scimitar, divine favor, +5 enhancement and divine might on a character that is susceptible to your sneaks and you've got 30 (sneaks) + 12 (weapon) + 4 (DF) + 8 (DM - or more depending on charisma) + 3 (scimitar's natural 1d6), + 16 (str bonus - at least) + 8 (BG neg damage for 25 levels) + 5 (weapon enhancement) and you've got 86 damage *on average* not figuring in bard song damages, damage vulnerabilities, crits or damage from overwhelming (if taken). You're looking at realistic damage of well above 100 per hit with a scimitar on a character susceptible to your sneaks, but on the other hand it's nice to have extra damage vs pale masters or players you can't flank/KD. Plus, I think it'd overpower players who will make 9 paladin/6 monk/25 blackguard finesse based. Or 9/9/22. Well, you get my point.


well I didn't see a need for BG to get any ac bonuse because of DS and it would make monks or finessable builds too strong with the class. Also the damage is fairly easy to block being negative.


True, but I still think the damage is too high.


toned it down for ya a bit. thought seriously about suggesting BG get 2xclass lvl in taunt skill but I can see how OP a trashtalk boost is on the server.
View user's profileSend private message[ Hidden ]MSN Messenger
Display posts from previous:      
Post new topicReply to topic


 Jump to:   



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001/3 phpBB Group :: FI Theme :: All times are GMT - 4 Hours