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sleepydeath
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Joined: 30 Sep 2007


PostPosted: Wed Mar 12, 2008 11:44 am Reply with quoteBack to top

how does this work rly? the description says
* 1-3 HD: Instant death
* 4-6 HD: Fortitude save or death; 1d4 points of Constitution damage if save is successful
* Over 6 HD: 1d4 points of Constitution damage
Victims inside the spell's area suffer the effects each round.
shouldnt creatures with more than 6 hd get the con dmg without the fort save? ( I ask because they get one)

if it is supposed to work like this then oke nevermind Smile

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pain
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PostPosted: Wed Mar 12, 2008 11:58 am Reply with quoteBack to top

Well help me out

This is how it is supposed to work per the SRD
http://www.d20srd.org/srd/spells/cloudkill.htm

This is in the nwn2wiki where a discussion is going on
http://nwn2.wikia.com/wiki/Cloudkill

Or for a discussion to get some community feedback...
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=598029&forum=109

1. Is it bugged
2. If it is incorrect, how should it work on dex

Making it work in a more correct way should be doable, the hard part is determining how it should work.
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sleepydeath
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Joined: 30 Sep 2007


PostPosted: Wed Mar 12, 2008 12:07 pm Reply with quoteBack to top

well I think it should be like in the original d&d ruleset otherwise this spell is somehow useless cause you can move out or just resist the dmg entirely, and 1w4dmg halfed on save isnt much, thats 1 con dmg every 6 seconds buuhuu Smile

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pain
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PostPosted: Wed Mar 12, 2008 1:08 pm Reply with quoteBack to top

Well we play by 3.5 rules, and modify those for PVP balance. There is nothing to stop you from casting multiple versions of this spell. I seem to remember using it solely for the slowing effect it causes, but that was a long time ago.
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filiphagno
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PostPosted: Wed Mar 12, 2008 5:28 pm Reply with quoteBack to top

As far as I know u do get constitution dmg even if u success saving throw while being inside cloudkill.

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