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 Class token revisions (done for balancing and everything) View next topic
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SeraphimDeX1DEV
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PostPosted: Tue Jun 03, 2008 12:04 pm Reply with quoteBack to top

1. Weapon Master adn Blackguard don't need to be changed.
2. Ranger and Assasin need a slight empowerment.
3. Dwarven Defender and RDD (now disabled) need to be powered down.

Here are my suggestions based on testing:

Assasin
10 +1 AB +1 AC
14 +1 AB +1 AC +1 Saves
18 +1 AB +1 AC
22 +2 AB +1 AC +1 Saves, Crippling Strike
26 +2 AB +1 AC +2 Saves, Improved Evasion
30 +2 AB +1 AC HIPS

Ranger
10 +1 AB
13 +1 AC +1 to all saves
16 +1 AB
19 +1 AC +1 to all saves
22 +1 AB
25 +1 AC +1 to all saves
28 +1 AB
31 +1 AC +1 to all saves
34 +1 AB
37 +1 AC +1 to all saves
40 +1 AB Cripling Strike
_____________________________________________________________

Dwarven Defender

10 +25 HP resist elements 5, +1 AC
14 +25 HP Epic Damage reduction I, +1 AB, +1 AC (vulnerability 15%)
18 +25 HP resist elements 10, +1 AC
22 +25 HP Epic Damage reducation II, +1 AB, +1 AC (vulnerability 30%)
26 +25 HP resist elements 15, +1 AC
30 +50 HP Epic Damage reducation III, +1 AB, +1 AC (vulnerability 45%)


Red Dragon Disciple

10 +1 AB (Red Dragon Breath 10d10) 3/day
14 +1 AB Epic Damage Reduction I
18 +1 AB (Red Dragon Breath 15d10) 3/day
22 +1 AB Epic Damage Reduction II
26 +1 AB (Red Dragon Breath 20d10) 3/day
30 +1 AB Epic Damage Reduction III

Read Dragon Breath DC = 10 + 1/2Level + STR Bonus (REFLEX)

Please post your thoughts!!

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色軍


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PostPosted: Tue Jun 03, 2008 12:20 pm Reply with quoteBack to top

imo rdd shouldnt get boosts pre 20 (only empowering the old rdd builds)

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bhaal
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PostPosted: Tue Jun 03, 2008 2:21 pm Reply with quoteBack to top

I would say leave DD as it is now, but drastically reduce the bonus hp and elemental resistance.

RDD bonuses should start at class lvl 20

BG should get 1d6 bonus dmg (or so)

About empowering classes, you need to find a similar 'currently playable build benchmark', and figure out where you want the classes to be in comparison.


Also, make the token duration longer.

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Last edited by bhaal on Tue Jun 03, 2008 2:29 pm; edited 1 time in total
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ezramun
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PostPosted: Tue Jun 03, 2008 2:22 pm Reply with quoteBack to top

Quote:
Ranger
10 +1 AB
13 +1 AC +1 to all saves
16 +1 AB
19 +1 AC +1 to all saves
22 +1 AB
25 +1 AC +1 to all saves
28 +1 AB
31 +1 AC +1 to all saves
34 +1 AB
37 +1 AC +1 to all saves
40 +1 AB Cripling Strike


why do you nerf high ranger but empower low ranger builds? 26 ranger / 12 monk / 2 assassin get best undispellable AB, AC and fort/disc allready. they are like monk PF and there arent any reasons anymore to make other < 12 monk builds. junkmonks with high undispellable AB and AC and damage 6 + 2d6 from fav and bane shouldnt get more AC and saves!

who made these suggestions??


Last edited by ezramun on Tue Jun 03, 2008 2:47 pm; edited 1 time in total
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oio
色軍


Gender: Gender:Male
Age: 18
Joined: 01 Nov 2006


PostPosted: Tue Jun 03, 2008 2:29 pm Reply with quoteBack to top

ezramun wrote:
Quote:
Ranger
10 +1 AB
13 +1 AC +1 to all saves
16 +1 AB
19 +1 AC +1 to all saves
22 +1 AB
25 +1 AC +1 to all saves
28 +1 AB
31 +1 AC +1 to all saves
34 +1 AB
37 +1 AC +1 to all saves
40 +1 AB Cripling Strike


why do you nerf high ranger but empower low ranger builds? 26 ranger / 12 monk / 2 assassin get best undispellable AB, AC and saves allready. they are like monk PF and there arent any reasons anymore to make other < 12 monk builds. junkmonks with high undispellable AB and AC and damage 6 + 2d6 from fav and bane shouldnt get more AC and saves!

who made these suggestions??



agreed the very good ranger buffs should kick in at 32+

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Rauool
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PostPosted: Tue Jun 03, 2008 2:33 pm Reply with quoteBack to top

Isnt it the DD vulnerabilites that bug the token? why dont you just remove them and lower the resistance you give?
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tarsqueblooded
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Location: Minnesota

PostPosted: Tue Jun 03, 2008 2:50 pm Reply with quoteBack to top

I am presently running a bard(3)/Palemaster(7)/Red Dragon(20).... The token when used says... "does not work on your character" I also tried it one on my Barbarian(16) Bard(2) RDD(22) and got the same response.... I was curious on the restrictions on token use? If so could we post em in the Journal...

I definetly would not have played around with my bank of xp's if I knew these new items would not have worked... I wasted 200,000 xps' in bank on this. Not exactly thrilled about having to log another 8-10 hours of game play to rebuild...

I luv that you guys are tweaking and adding content, I just wish the rules were posted clear so limited time players like myself don't end up loosing out on the experience...


Thanks
Keep up the great work!

Tarsq.

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oio
色軍


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Age: 18
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PostPosted: Tue Jun 03, 2008 3:01 pm Reply with quoteBack to top

rdd changes have been taken out for a while cus they were to imba...

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bhaal
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PostPosted: Tue Jun 03, 2008 3:14 pm Reply with quoteBack to top

But the Class token section of the journal doesn't reflect that

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oio
色軍


Gender: Gender:Male
Age: 18
Joined: 01 Nov 2006


PostPosted: Tue Jun 03, 2008 3:16 pm Reply with quoteBack to top

bhaal wrote:
But the Class token section of the journal doesn't reflect that


journal has been outdated weeks before it has been updated ... always has been that way...

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tarsqueblooded
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PostPosted: Tue Jun 03, 2008 3:20 pm Reply with quoteBack to top

lol

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SeraphimDeX1DEV
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Age: 20
Joined: 14 Feb 2008


PostPosted: Tue Jun 03, 2008 3:30 pm Reply with quoteBack to top

btw tarsque read other than just the class token journal and i quote from the revision history

* * * 4-30-08* * *
* fixed subrace showroom
* fixed subraces
* fixed mords scrolls
* fixed pf shop transition (Go to Underdark - The Elven Crack then there is a door on a pedestal sorta in from toolset top left corner. That takes you to PF shop)
* removed rdd bonus from token (this is until everyone can decide on a final bonus to give if one is necessary at all...the vote won to remove it close second was major change)
* bank set back to 75% for the next couple weeks

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Poh
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PostPosted: Tue Jun 03, 2008 3:35 pm Reply with quoteBack to top

what were the old assa emp?
7 ab and 5 ac on lvl 26 assa seems kinda high? considering 26 assa gets allso 4 grt dex for free?
10 monk 4 fight or pally and 26 assa should get nasty ac and bout 64s ab (no speed is issue alltho)
and there are many dex tanks that might work as assa. (alltho dex tanks sux in wars)

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ezramun
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PostPosted: Tue Jun 03, 2008 5:49 pm Reply with quoteBack to top

IT IS NOW:
Quote:

10 +1 AC
15 +1 AB
20 +1 AB +2 Fort
25 +1 AB +1 AC +2 Fort
30 +1 AC +2 Saves
35 +2 AB +2 AC +2 Saves, Uncanny dodge I


CHANGE IT?
Quote:

10 +1 AB +1 AC +2 Fort
15 +2 Fort
20 +1 AB
25 +1 AB
30 +2 AC +2 Saves
35 +2 AB +2 AC +2 Saves, Uncanny dodge I
40 +1 AB, +2 saves, Crippling Strike, Keen Senses, animal companion wolf fear will DC 54 and spider web reflex DC 46. both hasted and have true seeing.
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SeraphimDeX1DEV
Undisputed Ruler of the Universe



Age: 20
Joined: 14 Feb 2008


PostPosted: Tue Jun 03, 2008 6:53 pm Reply with quoteBack to top

ezramun what one are you quoting im confused now

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