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hobbes3k
I ain't no Newbie

Gender:  Age: 21
Joined: 06 Oct 2006
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Posted:
Tue Mar 11, 2008 4:56 am |
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* * * Todo list / Ideas * * *
* Fully fix Battletide.
* Make runes more useful for leveling.
* Fix pure pm summons (they suck).
* Modify Druid's summons.
* Add spellcraft bonus to all AOEs.
* Add per day spells from items (including unique powers) to FBR.
* Finish special animations for every Class Token class.
* * * For next update * * *
* Players now only auto-port to Tavern if they logged out while in a faction area (thanks Bmon!).
* Lowered reward for robbing the bank.
* You can no longer use Mass Dislike / Bunnyhug in combat.
* Fixed SR checks (unfortunately the purple SR combat log is hardcoded).
* FBR now supports most potions.
* FBR now available for non level 40s.
* Fixed Token not giving discipline bonus to WMs.
* Finished Subrace Showroom.
* Fixed mod wiping inventory on 0 XP characters (for bank characters).
* Changed some Class Token bonuses.
* Added the Destroyer tool.
* Pure Paladins completely gone.
* Revised Holy Sword formula.
* Crafter now prevents illegal over-damage on weapons (thanks Morg!).
* Slightly modified dispel combat log.
* * * 4/11/08 * * *
* Fixed serious pawn bug and colorized text.
* Imrpoved method of giving DD HP bonus: it's now permanent until rest (thanks Morg!).
* Breach correctly removes SR now.
* * * 4/10/08 * * *
* UD - Confinement is now No PvP.
* Added some new subraces (thanks Sera!).
* Pure Barb formula changed to Lysan's version (thanks Sera!).
* Slightly nerfed Acid Sheath.
* Fixed DD HP bonus.
* DD now gets rare dmg vunerabilities based on DD levels.
* Added invisible cloaks to crafter's option.
* Increased normal Holy Sword by 5% each level.
* Pure Holy Sword nerfed from +7 EB to +6.
* Sacred Protection now gives rare dmg resistance.
* Holy Dispel nerfed to maximum Paladin level / 10 effects dispelled.
* Pure Paladins temporary disabled.
* Releveling cost increased to 3 GP per 1 XP.
* PFs boosted to those similar during Lysan's period.
* Added special animation (triggers 2% on activation) for some of DeX's unique powers (including Class Token). Not done with every animation yet.
* Fixed some minor SR log problem (the game's default purple text SR log will no longer show).
* Removed auto-porting-to-bindstone upon player login. All players now start from the tavern.
* Bigby's Clenched Fist now shows AC check in combat log.
* Boss shout removed until the boss sytem gets revised.
* Increased Mord Sword slightly.
* Balors no longer have any form of Knockdown.
* DM's player name now shows correctly on _mod_clientleave.
* Added Abyss and Stygia.
* Resting will remove all temporary buffs on that character's items.
* Resting no longer tell you XP TNL (til next level) for PCs at level 40.
* All temporary item buffs will disappear on resting and player login.
* * * 4/07/08 * * *
* Fixed Public Info tool.
* Fixed Sacred Armor.
* Fixed DD healing HP via Class Token.
* Improved SR spell (now gives a bonus of 2 x PureDCBonus).
* Flame Arrow dmg is now 4d6 per arrow (no longer based on PureDCBonus).
* Fixed crafter duping (thanks again Grovel!).
* Server no longer shouts when a DM logins.
* Fixed not being able to make a new character with a subrace.
* Revised kewpie awards.
* * * 4/05/08 * * *
* Fixed some minor Class Token mistakes.
* Nerfed Epic Warding.
* Added the old UD Glusfur that had the Sveinn boss (thanks Dirk!).
* Added Anti Chest Duping script.
* Made crafters immune to dupe attempts (thanks Grovel!).
* Changed death log to logging during combat.
* Made most doors automatically close after a while.
* Added various map pins for area transitions.
* Added the Arena and the Arena Master.
* Players now know when a DM is on (via Public Info tool and server shout).
* Kill shout slightly modified.
* Increased reward for robbing the bank.
* Changed dispel formula base buff DC from 15 to d20 (thanks Dirk!).
* Stripper now bypasses the feat belts (for Class Token).
* Server now shouts on boss spawns.
* Fixed bank GP exploit (thanks Pandora!).
* Fixed bank XP exploit (thanks Grovel!).
* Improved pure Paladins by adding Sacred Armor (thanks Spinilith and Pokesi!).
* Fixed releveler (it is now available to the public).
* The mod now checks for unique items equipped illegaly upon login.
* Set max item level to 40 when using stone (it was previously 25) (thanks Grovel!).
* Fixed GTFO tool (the visual effects were being applied on the user, not the target).
* Added fountains to Warrior's Rest.
* SR checks now display in combat log (thanks Grovel and Pokesi!).
* Nerfed Mord Sword by lowering STR by 10 and HP by 50.
* Slightly increased GP per kill (again).
* Fixed a lot of subrace bugs and mistakes (thanks Seraphim!).
* * * 03/26/08 * * *
* Fixed and organized journal.
* Fixed PureDCBonus for Wiz/PM (and again).
* Fixed colored rune shouts.
* Added the Mass Dislike, Mass Bunnyhug, and Public Info tool.
* Readjusted magic shop markup prices. Loft = 100%, Rdige = 125%, Tangle = 150%, Duv = 175%, and Myth = 200%.
* Tripled and slightly modified Blighted City Pull Chain XP.
* New, nerfed Holy Sword forumla. Also divine damage correctly stacks now.
* Added the Class Token. (Thanks Pohjola!).
* Two-weapon / Dual-wielding AC bonus will automatically apply after resting.
* Altered and enpowered Shadow Evade.
* Fixed some broken and annoying transitions. Report if you see any more.
* SR is now breachable.
* Improved Slaad summons.
* Enabled releveler but with a GP cost for releveling.
* Slightly increase GP per kill.
* Improved some undead summon spells.
* Fixed mord scrolls (thanks Pokesi!).
* All bolt attacks no longer work in No PvP (thanks Pokesi!).
* Finished new subrace system (thanks Seraphim!).
* * * 03/15/08 Seraphim's update * * *
* Removed Aurilites and Cult of Discord faction maps.
* Put in UD maps from CEP mod.
* Put in the Shadow Planes.
* * * 03/12/08 * * *
* Fixed PF armor so it can Frenzy.
* Increased movement speed for PF's Frenzy (doesn't seem to stack with haste).
* Fixed fountain at Caverns of Chaos.
* Dispels no longer spams PureDCBonus floating text.
* Slightly reduced all magical shield damage.
* Added more scrolls to shops.
* Partially fixed Battletide (sorry I'm trying to fully fix it).
* Re-enabled and altered Divine Power.
* Lowered base DC on dispelling (from 18 to 15).
* Colored some text for rune shout.
* Increased minimum GP per kill to 500 (to help lowbies).
* Deathless Master Touch no longer works in No PvP areas.
* Hellball increased to 15d6 damage per element type.
* Greater Ruin increased to 45d6 positive damage.
* Corrected grammar in various conversations.
* DMs: Added the GTFO tool.
* Slightly changed and fixed Barb rage.
* All immunity giving spells are now breachable.
* Fixed PureDCBonus for Wiz/PM (again).
* Modified and improved Holy Sword which now depends on Paladin levels.
* PK shout does not give location also if the killer's level is less than the victim's level.
* Slightly improved Druid's Death Slaad.
* Barkskin is no longer stackable (stacking against dispelling).
* Mord's Sword is now vunerable to rare damage.
* * * 03/08/08 * * *
* Slightly redesigned Loft.
* Fixed various transitions and map notes.
* Fixed PureDCBonus for Wiz/PM.
* PK shout does not give location if within 5 level difference and if the killer is not level 40.
* Fast buff rod can now store metamagic spells and organize spells on it! Yay!
* Lowered Minotaur's CR by a bit.
* Added clarity, c/c, ghostly visage, mage armor, and lesser restore pots.
* Removed HIPS on Tundra Stalkers.
* Releveler can now relevel PMs and RDDs.
* Releveler is currently disabled.
* Chud is now mind immune.
* Nerfed Pure Fighters slightly.
* Curse song now do -1/2 skill, but 2x sonic dmg. Normal song is unchanged.
* Changed a few kewpie rewards.
* Pure Druid's Barkskin now gives (5 + PureDCBonus / 2) Natural AC to others.
* Druids are finally fixed.
* * * 03/03/08 * * *
* Fast buff rod/revised rest system temporary disabled.
* Fast buff rod can now store scrolls! Yay!
* Temporary disabled releveler to PMs and RDDs.
* Fixed Druid's alignment restriction.
* Lowered weapon costs.
* Moved Loft Crafters to its own serparate building.
* Added Baba Yaga's to Meneldur.
* Fixed pawn selling and buying gems.
* * * 03/02/08 * * *
* Fixed increased XP.
* Fixed bank chests.
* Fixed rune_onuse.
* Lowered GP.
* Raised recoverable XP to 75%.
* Added invisible cloaks.
* Disable multiclass XP penalty and alignment restrictions.
* Faction porting no longer checks nearby enemies.
* Banking XP will automatically sell all items and delete the character.
* Fast buff rod no longer has Chickenegg and Flame Twin.
* Changed Time Stop to a will save.
* Added releveling options to Maximum H. Pointius.
* Fixed and renamed various transitions.
* Fixed and added various scrolls and potions in magic stores.
* * * 03/01/08 * * *
* Server reboot extended to 3 hours.
* Fast buff rod added.
* Level 40s can no longer get runes.
* Increased max XP.
* Boosted harm/heal/greater restore/mass heal.
* Disabled resting in faction boss area.
* Revised resting system.
* Kill shout now also tells area. |
_________________ Arres
Current CW Dev
Former DeX Dev
Last edited by hobbes3k on Mon Apr 21, 2008 5:34 am; edited 88 times in total |
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Phenix Asher
Mostly Harmless

Joined: 18 Dec 2007
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Posted:
Tue Mar 11, 2008 6:56 am |
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while your fixing pm summons pls fix druid summons an easy way to help druid summons alot is to remove all the weak spells they spam so much |
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oio
色軍

Gender:  Age: 18
Joined: 01 Nov 2006
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Posted:
Tue Mar 11, 2008 8:30 am |
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agreed |
_________________ 特殊な |
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vendetta
Above Average

Age: 26
Joined: 19 Feb 2006
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Posted:
Tue Mar 11, 2008 9:51 am |
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1.what are the fixes your going to make to barb rage ? are you going to make 30 barb +5ab like it says in the journal?
also how bout we make thundering rage available for dex based barbs as well? script 25 str/25dex. this would be almost like deaf clang but needs a feat to get it.
2.) if your gonna keep II in tangle brook please make atleast town scrolls to get there, if not place them back in Sands or even myth
3.)Druid is still not fixed, try making any build then add 1 druid ( if you want we can dm try in game)
4.)pf should def not get a speed bonus, the last thing we need is a pf running around like a pure barb with 75+ac, give it barb speed then give it barb ac 46!!!! |
_________________ Ex General of the Dark Legion
NWN 1 Dungeon Master
| Ascendant wrote: | well i did some research of my own and when i drink a lot of alcohol i am more willing to do heavier ladies...
so i stick to canabis |
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Colossus-X
**BANNED**
Gender:  Age: 25
Joined: 13 Jun 2007
Location: Manila, Philippines
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Posted:
Tue Mar 11, 2008 9:52 am |
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Add monk's stun fist. In my honest opinion it is way too rigged. NERF IT!
This monk hit me once and I saw a stun DC of 65. I'm like wtf? |
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vendetta
Above Average

Age: 26
Joined: 19 Feb 2006
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Posted:
Tue Mar 11, 2008 9:53 am |
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| Colossus-X wrote: | Add monk's stun fist. In my honest opinion it is way too rigged. NERF IT!
This monk hit me once and I saw a stun DC of 65. I'm like wtf? |
uhhhh 65dc is fine since his ab is prolly around 40, and relies on ff or truestrike, either get true seeing or uncanny and your good |
_________________ Ex General of the Dark Legion
NWN 1 Dungeon Master
| Ascendant wrote: | well i did some research of my own and when i drink a lot of alcohol i am more willing to do heavier ladies...
so i stick to canabis |
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hobbes3k
I ain't no Newbie

Gender:  Age: 21
Joined: 06 Oct 2006
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Posted:
Tue Mar 11, 2008 1:52 pm |
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| vendetta wrote: | | 1.what are the fixes your going to make to barb rage ? are you going to make 30 barb +5ab like it says in the journal? |
30 barb doesn't give +5 ab. I think you misread the journal. Check it again.
I changed Terrifying Rage to 2 rounds or 1 + d3 for Pures. |
_________________ Arres
Current CW Dev
Former DeX Dev |
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hobbes3k
I ain't no Newbie

Gender:  Age: 21
Joined: 06 Oct 2006
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Posted:
Tue Mar 11, 2008 2:09 pm |
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Holy Sword formula based on this post made by me some time ago on CW's forum:
EDIT: DeX's forums doesn't recognize [ table ] tags so I replaced with the [ code ] tag. Also CW's dispel is slightly different from DeX's.
=========================================
The original post got kind of big and some ideas were lost between posts. So I'm making a separate topic with my opinion on Holy Avenger.
The '''Holy Avenger''' (HA) weapon property include the following bonuses:
- +5 enhancement bonus
- 1d6 divine damage vs. Evil
- 16 spell resistance
- 25% chance of dispel magic on hit
Only a paladin can gain the benefit of this property on a weapon. If the character has no Paladin levels this counts as a +2 enchantment.
Notes:
- A UMD score of 25+ will allow a character to use the full benefits of the holy avenger as if she was a paladin.
- The chance of triggering the dispel effect is currently 50%, not 25%.
- Currently, the character's level is used in the dispel check. Since this is uncapped, this is the most powerful form of dispelling in the game, on par with Mordenkainen's disjunction. The holy avenger can completely strip a PC of all buffs with just one lucky hit. However, this is not intentional, and it has been reported that the next version of NWN (1.69) will change the dispel check's caster level to a static value of 10.
- The dispel used by this weapon is also powerful in that it can dispel effects that are otherwise undispellable, such as petrification and fear auras from dragons.
- The 4th level paladin spell holy sword temporarily grants a weapon the holy avenger property
- The dispel effect will not trigger if no physical damage is inflicted by a hit. For example, if someone had epic warding up and was hit by a holy avenger for 50 points of damage or less (before damage reduction), the dispel effect will not trigger.
- Characters who are not paladins and don't have sufficient UMD still benefit from the dispel OnHit.
Waaaaay tooo ubber!
Character level used on dispeling?!?! That means holy avenger acts like a level 40 sorc or wiz casting Mord on you! So Holy Avenger is basically a 50% onhit level 40 mord.... =.=
Also if you can holy avenger on *anyone* and they will still get the onhit dispel... so now a pally can buff up his team and all his teammates will be weilding a onhit level 40 mord lol...
=========================================
Okay so we all agree the default HA is overpowering, so this is what I propose:
If casted on a Lawful Good Paladin (Alignment matters!!):
- +5 enhancement bonus
- X divine damage
- Y spell resistance
- Z% chance of dispel magic on hit
Where X, Y and Z are:
| Code: |
Paladin levels Divine damage Spell resistance % onhit: dispel magic
1-10 2d4 10 10%
11-20 2d6 15 15%
21-30 2d8 20 20%
31-40 2d12 30 25%
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dispel magic is simply a dispeling check that takes the character's paladin levels as caster level. In other words:
- 1d20 + Paladin levels vs 15 + Opponent caster level + arcane defense: abjuration feat.
Obviously the Paladin is not casting dispel, so he shouldn't get spell focus abjuration bonuses. So HA is pretty much a Paladin's Mord without the auto-breach conditions.
Remember with autofail placed back in any Paladin will have at least 5% chance to dispel *any* buff (by rolling 20's) on dispel magic. |
_________________ Arres
Current CW Dev
Former DeX Dev
Last edited by hobbes3k on Tue Mar 11, 2008 7:53 pm; edited 1 time in total |
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Eliar
Lame and proud of it!
Age: 18
Joined: 20 Dec 2005
Location: Pantezo's right - You can say "ass" in location.
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Posted:
Tue Mar 11, 2008 5:41 pm |
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| Arres wrote: | | soon only elemental damage exists on weapons |
Wrong. I thought you would recognise an idea that is gonna get you lynched by now. Rare damages are needed to kill mages. Leave them in. Removing rare damages is the last thing you wanna do, and the last thing anyone wants you to do. The community would prefer for them to remain, so don't go on a little power trip here. Leave them in.
Furthermore:
| Arres wrote: | | Enable scribe scroll with 10 scrolls per cast. |
You made another mistake here. I know you have no intention of doing this, because it would be an amazingly idiotic thing to do. Last time crafting was put in, it ruined PvP. Just put all the scrolls and pots back and leave it the alone.
Thanks for taking these constructive criticisms on board. I feel that I can speak for the majority of the playerbase when I say you'd better stick to what the DeX community wants.
Do not remove rare damage weaps. It will ruin PvP.
Do not enable scroll crafting. It will ruin PvP even more. |
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hobbes3k
I ain't no Newbie

Gender:  Age: 21
Joined: 06 Oct 2006
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Posted:
Tue Mar 11, 2008 5:45 pm |
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| Eliar wrote: | | Arres wrote: | | soon only elemental damage exists on weapons |
Wrong. I thought you would recognise an idea that is gonna get you lynched by now. Rare damages are needed to kill mages. Leave them in. Removing rare damages is the last thing you wanna do, and the last thing anyone wants you to do. The community would prefer for them to remain, so don't go on a little power trip here. Leave them in.
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Oops that was for CW only. I have no intention of removing rare dmg. |
_________________ Arres
Current CW Dev
Former DeX Dev |
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Indrid Cold
Lord of the Posts

Joined: 20 Dec 2005
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Posted:
Tue Mar 11, 2008 5:46 pm |
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agree with eliar... having scribe scroll would allow alot of stupid things to be all over the place... lets give true strike scrolls to everything. Heres divine favor scrolls, here you go have a acid sheath scroll for your pally.... |
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the hobbit
1000+ PM an admin for a custom rank...

Gender: 
Joined: 22 Dec 2005
Location: toronto
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Posted:
Tue Mar 11, 2008 5:51 pm |
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the scrolls crafting was decent enough the only bad ones were the greater restore scrolls. mords is for sale as is elemental shield... and truestrike scrolls are pure n00b trick... atm i cant think of anytihing horribly unbalancing about crafting cept the aforementioned. |
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oio
色軍

Gender:  Age: 18
Joined: 01 Nov 2006
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Posted:
Tue Mar 11, 2008 5:58 pm |
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monk bard pm would be hella annoying with all scrolls |
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Lomir
NOOBFRIEDRICE

Gender:  Age: 17
Joined: 23 Apr 2006
Location: East Charlotte, NC..bitch!
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Posted:
Tue Mar 11, 2008 6:54 pm |
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wayyy 2 much to read, summary wud be nice |
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[Considering full-time commitment to shut the haters up] |
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Uglyman The Queen Fan
Above Average
Gender:  Age: 17
Joined: 24 Dec 2005
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Posted:
Tue Mar 11, 2008 11:31 pm |
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| hobbes3k wrote: |
Okay so we all agree the default HA is overpowering, so this is what I propose:
If casted on a Lawful Good Paladin (Alignment matters!!):
- +5 enhancement bonus
- X divine damage
- Y spell resistance
- Z% chance of dispel magic on hit
Where X, Y and Z are:
| Code: |
Paladin levels Divine damage Spell resistance % onhit: dispel magic
1-10 2d4 10 10%
11-20 2d6 15 15%
21-30 2d8 20 20%
31-40 2d12 30 25%
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dispel magic is simply a dispeling check that takes the character's paladin levels as caster level. In other words:
- 1d20 + Paladin levels vs 15 + Opponent caster level + arcane defense: abjuration feat.
Obviously the Paladin is not casting dispel, so he shouldn't get spell focus abjuration bonuses. So HA is pretty much a Paladin's Mord without the auto-breach conditions.
Remember with autofail placed back in any Paladin will have at least 5% chance to dispel *any* buff (by rolling 20's) on dispel magic. |
I don't think Pal's need any more buffs... giving a free 2d6 - 2d8 unresistable damage on top of divine might, divine favor, and any other weapon damage seems a bit absurd. |
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| Zerohour150 wrote: | | BaM! wtf gravity? |
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