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hobbes3k
I ain't no Newbie


Gender: Gender:Male
Age: 21
Joined: 06 Oct 2006


PostPosted: Wed Mar 12, 2008 2:41 pm Reply with quoteBack to top

LeoLorian wrote:
hobbes3k wrote:

make a separate topic and suggest what I should do with each one of those classes.


Why?

You dont make changes based on community opinion, you make changes depending on whatever the hell you bloody feel like.

Maybe you should fix PF frenzy instead as it isnt triggering, "slightly" detrimental for a mod to have one of the most popular tank builds not working dont you think?

Use a test server instead of the actual server when testing changes *hint hint*


Sure, if that's what you want to believe. The PF armor was fixed about 5 minutes after the update that broke them. And 80% of my changes come from idea from the community.

Anyways I can test most stuff online, but some stuff requires the mySQL database, and some spells requires 2 PCs to test.

Btw Divine Power is +(Cleric level / 8) AB and +HP x 2. Everything else is the same.

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Dan2276
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Joined: 25 Sep 2006


PostPosted: Wed Mar 12, 2008 3:58 pm Reply with quoteBack to top

Now why don't you change it so that 100% of you ideas come from the community. It is the 20% you pull from your bum that we are all about!

At least vet these ideas with the community before you implement them.
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Indrid Cold
Lord of the Posts




Joined: 20 Dec 2005


PostPosted: Wed Mar 12, 2008 4:35 pm Reply with quoteBack to top

Because 1 person says "do this or that" doesn't mean that idea came from the community as a whole...

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hobbes3k
I ain't no Newbie


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Age: 21
Joined: 06 Oct 2006


PostPosted: Wed Mar 12, 2008 5:39 pm Reply with quoteBack to top

Indrid Cold wrote:
Because 1 person says "do this or that" doesn't mean that idea came from the community as a whole...


Of course not, but if they can prove their point beyond a reasonable doubt, then I'll add it to the mod. When I add it to the mod, this topic gets updated. If no one can give a counter-argument within this topic, then that change stays and will get implemented next update.

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Dan2276
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PostPosted: Wed Mar 12, 2008 6:28 pm Reply with quoteBack to top

hobbes3k wrote:
Indrid Cold wrote:
Because 1 person says "do this or that" doesn't mean that idea came from the community as a whole...


Of course not, but if they can prove their point beyond a reasonable doubt, then I'll add it to the mod. When I add it to the mod, this topic gets updated. If no one can give a counter-argument within this topic, then that change stays and will get implemented next update.


Why not let the person argue their point and then post a poll to see if the community wants the change?
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hobbes3k
I ain't no Newbie


Gender: Gender:Male
Age: 21
Joined: 06 Oct 2006


PostPosted: Wed Mar 12, 2008 7:54 pm Reply with quoteBack to top

Dan2276 wrote:
hobbes3k wrote:
Indrid Cold wrote:
Because 1 person says "do this or that" doesn't mean that idea came from the community as a whole...


Of course not, but if they can prove their point beyond a reasonable doubt, then I'll add it to the mod. When I add it to the mod, this topic gets updated. If no one can give a counter-argument within this topic, then that change stays and will get implemented next update.


Why not let the person argue their point and then post a poll to see if the community wants the change?


Notice how many changes/fixes I done to the mod? Go look on the first page and count how many * there are. There's probably like 80-something (pure guess). If we were to make a topic, argue a point, and take a poll on everyone of those changes, then we would probably have like 5 changes.

I'll make a poll for something that will be a *HUGE* change (currently Revised Boss Drop System) *and* if that change is almost inreversible. All other changes so far can be reverted or modified.

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Wraith
Mostly Harmless


Gender: Gender:Male
Age: 32
Joined: 19 Dec 2005

Location: Regalia Woods-Puffin Herb

PostPosted: Wed Mar 12, 2008 9:48 pm Reply with quoteBack to top

Uglyman The Queen Fan wrote:
hobbes3k wrote:


Okay so we all agree the default HA is overpowering, so this is what I propose:

If casted on a Lawful Good Paladin (Alignment matters!!):

  • +5 enhancement bonus
  • X divine damage
  • Y spell resistance
  • Z% chance of dispel magic on hit

Where X, Y and Z are:
Code:

Paladin levels  Divine damage  Spell resistance  % onhit: dispel magic
1-10            2d4            10                10%
11-20           2d6            15                15%
21-30           2d8            20                20%
31-40           2d12           30                25%

dispel magic is simply a dispeling check that takes the character's paladin levels as caster level. In other words:

  • 1d20 + Paladin levels vs 15 + Opponent caster level + arcane defense: abjuration feat.

Obviously the Paladin is not casting dispel, so he shouldn't get spell focus abjuration bonuses. So HA is pretty much a Paladin's Mord without the auto-breach conditions.

Remember with autofail placed back in any Paladin will have at least 5% chance to dispel *any* buff (by rolling 20's) on dispel magic.


I don't think Pal's need any more buffs... giving a free 2d6 - 2d8 unresistable damage on top of divine might, divine favor, and any other weapon damage seems a bit absurd.


needing to be lawful good would open up smiter builds. that would be intresting considering a smiter is the only build ive never seen on dex...well used effectively anyway. perhaps a balance like PMs have to be evil to even it up a bit. of course that would eliminate pally/pm builds but you create 2 more in the process. fair trade id say considering barb/pms are just as good.
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bhaal
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PostPosted: Wed Mar 12, 2008 10:15 pm Reply with quoteBack to top

Believe me, we don't want smiters.
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hobbes3k
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PostPosted: Wed Mar 12, 2008 10:27 pm Reply with quoteBack to top

Also for alignment spells too. And it doesn't mean you can't be Pally/PMs; you still can but if you're evil you just won't be able to cast Holy Sword.

Smiters are restricted on Seed's DeX.

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Wraith
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PostPosted: Thu Mar 13, 2008 3:10 am Reply with quoteBack to top

bhaal wrote:
Believe me, we don't want smiters.


well if alignment restrictions were put into place in order to obtain certain abilities, then smiters you would see. what better (and also amusing) way to take out a pally whos dispelling everyone he hits than some mnk/bg smiter build. im sure it can be taken out many ways but not as fun as big smite crits Razz if only small number of classes were restricted to thier alignment then i cant see smiters getting out of hand and would play more of a novelty build or special circumstance build. its just a thought.....
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LeoLorian
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Joined: 29 Jul 2006


PostPosted: Thu Mar 13, 2008 3:33 am Reply with quoteBack to top

hobbes3k wrote:


The PF armor was fixed about 5 minutes after the update that broke them.



Frenzy on the PF Leather army was broken when i made my post and it still is.

hobbes3k wrote:


80% of my changes come from idea from the community.



It should be 100% and a majority of the community need to agree on a change before it is implemented, polls works well.

hobbes3k wrote:


some spells requires 2 PCs to test.



Its called asking community members to help test, which they are generally more then eager to do, unless you're a foul fungus of sorts.

hobbes3k wrote:


Notice how many changes/fixes I done to the mod? Go look on the first page and count how many * there are. There's probably like 80-something (pure guess). If we were to make a topic, argue a point, and take a poll on everyone of those changes, then we would probably have like 5 changes.



You dont get the point man, its not the number of changes that is the measurement of a good progress, its the quality of them. From my viewpoint the majority of your changes has taken the mod in the wrong direction and made it worse.

I dont know what your orders from shillow were but the sensible thing would be to do what the community wants and im pretty sure they didnt want you to limit the build variety even more by enhancing the already overpowered classes, but then again i hear you only play mages so it probably makes sense to you.
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Eliar
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Age: 18
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Location: Pantezo's right - You can say "ass" in location.

PostPosted: Thu Mar 13, 2008 3:51 am Reply with quoteBack to top

Wraith wrote:

needing to be lawful good would open up smiter builds. that would be intresting considering a smiter is the only build ive never seen on dex...


I used to have a BG CoT smiter..

Didn't keep it long. If someone takes pally at lvl 1, they automatically become lawful good.. so basically I could smite each person who started as pally once, then they would go and change their alignment. Not really value for money. ^^

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vendetta
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Age: 26
Joined: 19 Feb 2006


PostPosted: Thu Mar 13, 2008 8:03 am Reply with quoteBack to top

why don't u guys give aress a brake! u cry when we don't have a dev, u cry when we dont, he tries to impliment something and then its f**kn emotional breakdown. just post ur ideas and problems with out the flames, if I was him I would of said "go f##k yourself and leave the mod how it is.

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Ascendant wrote:
well i did some research of my own and when i drink a lot of alcohol i am more willing to do heavier ladies... lol Shocked
so i stick to canabis
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Eliar
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Age: 18
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PostPosted: Thu Mar 13, 2008 8:32 am Reply with quoteBack to top

vendetta wrote:
him I would of said "go f##k yourself and leave the mod how it is.


Depending on how the mod turns out, we could have another rollback to Seed's version and make you a dev.

Besides.. Arres has huge DR against flames, like he said.

All we're doing is raising good points in abusive ways... because some of Arres' ideas suck.

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RiZer
I can't decide on a Custom Rank...


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Location: Ålesund/Bergen, Norway

PostPosted: Thu Mar 13, 2008 8:34 am Reply with quoteBack to top

Still, might be a good idea to go easy on the flaming. Do it in a constructive way. Deep, deep inside Arres is a human being too Razz

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