Home  •  Forum Index  •  Shoutbox  •  Wiki  •  Album  •  Download  •  Watched Topics  •  FAQ  •  Search •   Usergroups  •   Register
Profile  •   Log in to check your private messages  •   Log in

You can download the PWC file here
 
 
Calendar 
 NWN2 :: Magic Item Rules View next topic
View previous topic
Post new topicReply to topic
Author Message
Seed
Head Case
Head Case


Gender: Gender:Male

Joined: 26 Dec 2005

Location: Philadelphia PA USA

PostPosted: Wed Jan 10, 2007 5:05 pm Reply with quoteBack to top

Here's the current item rules for the NWN2 module.

WEAPONS ::: The amount of damage modifiers, Vamp Regen, Mighty and Mass Crit allowed varies by weapon type. Please see this Weapon Chart thread for the excruciating details. Weapons can only have the following properties (max varies by weapon type):
Code:
   AB/Enc, +5 Max
   Vampiric Regeneration, +5 Max
   Mighty, +12 Max
   Melee Damage (acid, cold, electric, fire), Max 2d10
   Ranged Damage (elemental, sonic, bludge, pierce, slash), Max 2d8
   Massive Criticals, Max 2d6
   Keen


RINGS ::: Rings can hold the most property types and is where the player will have to pick and choose between the properties they want or need. The following properties are allowed on Rings:

Code:
   Regeration, Max +3
   Spell Resistance, Max 16
   Primary Saves (Fort, Will, Reflex) up to 2 types per ring, +3 total
   Spell Slots
   Specific Saves (fire, cold, electrical, etc) 1 per ring, +5 max


ARMOR ::: The following properties are allowed on Armor:
Code:
   AC, Max +4
   One Skill Bonus, Max +2
   One Ability Bonus, Max +6
   One Damage Resistance (Pierce, Bludgeon OR Slash), Max 10/-


AMULETS ::: The following properties are allowed on Amulets:
Code:
   AC,  Max +4
   One Skill Bonus, Max +2
   One Ability Bonus, Max +6


Boots ::: The following properties are allowed on Boots:
Code:
   AC,  Max +4
   One Skill Bonus, Max +2
   One Ability Bonus, Max +6
   Haste


HELMETS ::: The following properties are allowed on Helmets:
Code:
   AC,  Max +4
   One Skill Bonus, Max +2
   Darkvision
   Light


OTHER ITEMS ::: The following properties are allowed on the other items:
Code:
   AC, Max +4
   One Skill Bonus, Max +2


SHIELDS ::: Currently shields cannot have additional AC added. The following properties are allowed on Shields:
Code:
   One Skill Bonus, Max +2


CRAFTER MAXES ::: The Item Crafters cannot always craft the max bonus for a given property:
Code:
   AB/Enc, Max +4
   AC, Max +4
   Vampiric Regeneration, Max +1, ammo only
   Mighty, Max +4
   Damage Resistance, Max 5/-

In addition, some properties, while legal on DEX2, cannot be crafted at all:
Code:
   Haste
   Keen
   Regeneration


The crafter limited properties can only be maxed or acquired via quest or boss drop (ie Troll Boss drops Regeneration item, Drakken Boss drops Vamp Regen item).

The maximum item level is level 18, which most items won't come close to. This will mainly affect Armor and Amulets and will force you to decide which properties you will add to them because you can't fit them all.

(Feel Free to post questions on the Item Rules in this thread, but I will be cleaning it up from time to time and deleting junk posts so don't get offended)

_________________
ImageImage
I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for


Last edited by Seed on Fri Oct 12, 2007 3:45 pm; edited 6 times in total
View user's profileSend private message 
Carpot Muncher
Mostly Harmless


Gender: Gender:Male

Joined: 16 Jan 2007


PostPosted: Tue Mar 13, 2007 3:56 pm Reply with quoteBack to top

So just for clarification... haste
you may find an ammy with haste on it, but you will never be able to craft haste on anything (am I interpreting that correctly)?

Can any (or all) of those listed item types fit all of the listed properties without going over level 20 item?

Just want to add, this "help" subforum is very much appreciated, it can save one sooo much time when planning a build!

Thanks
View user's profileSend private message 
greyhawk-13
Apprentice


Gender: Gender:Male
Age: 25
Joined: 21 Nov 2006

Location: canada

PostPosted: Tue Mar 13, 2007 4:37 pm Reply with quoteBack to top

so you can get 7 ac on armors, and 6 stats

i thought it was 4 ac 4 eb 4 stats?

cant someone verify this plz
View user's profileSend private message 
Seed
Head Case
Head Case


Gender: Gender:Male

Joined: 26 Dec 2005

Location: Philadelphia PA USA

PostPosted: Tue Mar 13, 2007 4:44 pm Reply with quoteBack to top

This part is important to note:

OP wrote:
CRAFTER MAXES ::: The Item Crafters cannot always craft the max bonus for a given property:
Code:
   AB/Enc, Max +4
   AC, Max +4
   Vampiric Regeneration, Max +1, ammo only
   Mighty, Max +4
   Damage Resistance, Max 5/-

In addition, some properties, while legal on DEX2, cannot be crafted at all:
Code:
   Haste
   Keen
   Regeneration


The crafter limited properties can only be maxed or acquired via quest or boss drop (ie Troll Boss drops Regeneration item, Drakken Boss drops Vamp Regen item).


Haste - there will be a boss drop that adds haste to an item.

Item Level Restrictions - no, all those properties will not fit on a level 18 (max allowed in DEX2 currently) Item. You need to pick which you need more than the others.

_________________
ImageImage
I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for
View user's profileSend private message 
Carpot Muncher
Mostly Harmless


Gender: Gender:Male

Joined: 16 Jan 2007


PostPosted: Mon Mar 19, 2007 3:40 pm Reply with quoteBack to top

Ok, starting to understand better now, after re-reading and also visiting the crafter in Stricken land and verifying the limits of what he can add on every item.

Though still not fully understanding and second Greyhawks question. I think this means that ammys and armor that have AC +7 and ability bonuses +6 are only dropped by bosses. No crafters (meaning the vendors in town and stricken) can craft beyond 4 and 4 (OR is there another crafter somewhere who can)

Is there a list of which boss drops what anywhere in these forums, or did you want to leave some stuff undisclosed?

Thanks
View user's profileSend private message 
Seed
Head Case
Head Case


Gender: Gender:Male

Joined: 26 Dec 2005

Location: Philadelphia PA USA

PostPosted: Mon Mar 19, 2007 4:20 pm Reply with quoteBack to top

Actually, you won't find any +7 AC Armor, or +6 Stat drops, but what you will find is an item that increases your AC or Stat by +1. Essentially, you can level up your items one + at a time. This allows you to improve what you own without have to make new ones.

For example, Vampiric Regen from the crafter is capped at +1, but the Vamp boss drop lets you get beyond that limit, up to +5 for 2-handed weapons.

There is no list of boss drops. Some secrecy is fun.

_________________
ImageImage
I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for
View user's profileSend private message 
ADCK
Crazy Purple Troll
Crazy Purple Troll


Gender: Gender:Male
Age: 85
Joined: 18 Dec 2005

Location: The Caverns of Chaos, NSW, Australia

PostPosted: Mon Mar 19, 2007 9:10 pm Reply with quoteBack to top

As for Shield AC, it says 'Currently' there is no AC on Shields. Does this mean you may have plans to add AC to Shields?

Just feels weird that a belt or shoes improve in armor as levels progress, while a shields remain the same throughout the game...

Also material types... well they be craftable/choosable?
I'd suggest better material items cost more than the basic items... like twice as much for each level of material.

_________________
4 8 15 16 23 42
Image
MSN: ancientdwarvenchaosknight@hotmail.com

FUN FACT: ADCK is quite possibly the most sane person on earth... At least, that's what the voices inside my head tell me.

Obey the Master!
View user's profileSend private message[ Hidden ]Visit poster's websiteMSN Messenger
Seed
Head Case
Head Case


Gender: Gender:Male

Joined: 26 Dec 2005

Location: Philadelphia PA USA

PostPosted: Mon Mar 19, 2007 9:38 pm Reply with quoteBack to top

Material types for weapons? I'm not sure yet. It could be a boss drop type - where you can find a large chuck of adamantite and the crafter will turn it into the weapon of choice (queue fatboy slim).

No AC currently on Shields is until the AC system plays itself out. Limiting shields to 0 is just an easy way to keep AC down ATM. It may be hurting fighters a bit, but you'd never be able to touch Divine Casters if shields gave +AC.

_________________
ImageImage
I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for
View user's profileSend private message 
sly_1
Below Average




Joined: 19 Nov 2006


PostPosted: Sat Oct 13, 2007 2:25 pm Reply with quoteBack to top

Quick question:

what is the total limit on items now with the MotB changes??

Ie, if I add say, 4 ac bonus to an armor, how much ability score can I still squeeze in there?

If I add 4 dodge to boots, how much ability score bonus can I squeeze in?

If I add 4 ac to an amulet, how much ability score can I squeeze in there?

Thanks!
View user's profileSend private message 
Cold_Hands_
Below Average


Gender: Gender:Male
Age: 16
Joined: 20 Jul 2007


PostPosted: Sat Oct 13, 2007 2:42 pm Reply with quoteBack to top

Items are capped at level 20. For amulets the cost is 118,000, rings 103,000, weapons 65,000, everything else 130,000. Try making your item in the toolset and see if you go over or not Razz.
View user's profileSend private message 
sly_1
Below Average




Joined: 19 Nov 2006


PostPosted: Sat Oct 13, 2007 4:36 pm Reply with quoteBack to top

Cold_Hands_ wrote:
Items are capped at level 20. For amulets the cost is 118,000, rings 103,000, weapons 65,000, everything else 130,000. Try making your item in the toolset and see if you go over or not Razz.


Thanks!
View user's profileSend private message 
pain
1000+ PM an admin for a custom rank...


Gender: Gender:Male
Age: 37
Joined: 20 Oct 2007


PostPosted: Tue Jan 15, 2008 4:52 am Reply with quoteBack to top

Seed wrote:
No AC currently on Shields is until the AC system plays itself out. Limiting shields to 0 is just an easy way to keep AC down ATM. It may be hurting fighters a bit, but you'd never be able to touch Divine Casters if shields gave +AC.


Um, divine casters have +5 shields, no one else does. And the buff lasts a long time.
View user's profileSend private message 
Seed
Head Case
Head Case


Gender: Gender:Male

Joined: 26 Dec 2005

Location: Philadelphia PA USA

PostPosted: Tue Jan 15, 2008 9:46 am Reply with quoteBack to top

um, dispellable.

_________________
ImageImage
I ain't the world's best writer ain't the world's best speller but when I believe in something I'm the loudest yeller
If we fix it so you can't make no money on war well we'll all forget what we was killing folks for
View user's profileSend private message 
AI
Squire




Joined: 04 Jan 2008


PostPosted: Tue Jan 15, 2008 11:09 am Reply with quoteBack to top

Seed wrote:
um, dispellable.

Buffs on items are not dispelled properly as far as I know. Flame weapon, magic weapon, keen edge, magic vestement - they are not really dispellable, unless you fixed this some how Smile

But even if dispell worked, this is still not an argument: in a cleric vs fighter fight the cleric will have the 5 shield AND the dispel. The fighter will have neither.
View user's profileSend private message 
pain
1000+ PM an admin for a custom rank...


Gender: Gender:Male
Age: 37
Joined: 20 Oct 2007


PostPosted: Tue Jan 15, 2008 12:11 pm Reply with quoteBack to top

Low level char, high level buddy.

Do i need a level 30 buddy to dispel folks when i'm playing a lowbie. The issue is not always 30 vs 30, but affect low level play as well in which case it's not going away. Might as well just play a high level.
View user's profileSend private message 
Display posts from previous:      
Post new topicReply to topic


 Jump to:   



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001/3 phpBB Group :: FI Theme :: All times are GMT - 4 Hours